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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Matt Smith Matt Smith
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Matt Smith
Francisco Queiroz Francisco Queiroz
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Francisco Queiroz
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Toc

Table of Contents (29) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Foreword
Contributors
Preface
1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 1. Bonus Chapters 2. Other Books You May Enjoy Index

Creating an in-game surveillance Camera


In the previous recipe, we rendered the output from our minimap Camera to a Render Texture, and displayed the contents of that image in a UI Raw Image. Another example of when we may wish to capture and output the view of a Camera at runtime is to simulate an in-game surveillance Camera, such as a Closed-Circuit Television (CCTV) system. In this recipe, we will make use of aRender Textureto create an in-game surveillance camera that transmits its video to a 3D monitor elsewhere in the Scene:

Getting ready

This recipe adds to the scene created in the first recipe of this chapter, so make a copy of that project folder and do your work for this recipe with that copy.

For this recipe, we have also prepared two 3D models (FBX files) needed for the monitor and cctv-camera objects. These 3D model files can be found in the 06_07 folder.

 

How to do it...

To create an in-game surveillance Camera, just follow these steps:

  1. Import the monitor and cctv-camera models into...
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