Simulating acoustic environments with Reverb Zones
Once you have created your level's geometry and the scene is looking just the way you want it to, you might want your sound effects to correspond to that look. Sound behaves differently depending upon the environment in which it is projected, so it can be a good idea to make it reverberate accordingly. In this recipe, we will address this acoustic effect by using Reverb Zones.
Getting ready
For this recipe, we have prepared the ReverbZone.unitypackage
file, containing a basic level named reverbScene and a prefab, Signal. The package can be found in the 04_09
folder.
How to do it...
Follow these steps to simulate the sonic landscape of a tunnel:
- Create a new Unity 3D project.
- Import the provided Unity package, ReverbZone, into your project.
- From the Project panel, open reverbScene – it's in the
_Scenes
folder in theReverbZones
folder. This scene gives you a tunnel, and a controllable character (W A S D keys and Shift to run).
- From the Project panel...