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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (16) Chapters Close

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Testing and diagnosis


With practically all games, you'll need to spend considerable time testing and debugging heavily to reduce bugs and errors as much as humanly possible. With this sample program, very little debugging and testing has been required by you, but that's not because the game is simple. It's because I've already prechecked and pretested most of the code and functionality before presenting the material to you in this book, ensuring that you get a smooth learning experience. For your own projects, however, you'll need to do lots of testing. One way to get started is using the Stats panel.

To open this, click on the Stats button on the Game tab. See Figure 4.46:

Figure 4.46: Viewing game performance information via the Stats panel

Note

More details on the Stats panel are included in Chapter 2, Creating a Collection Game of this book, and more information can be found online in the Unity documentation at http://docs.unity3d.com/Manual/RenderingStatistics.html.

Another debugging tool...

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