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Swift iOS Programming for Kids

You're reading from   Swift iOS Programming for Kids Help your kids build simple and engaging applications with Swift 3.0

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120747
Length 260 pages
Edition 1st Edition
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Authors (2):
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 D. Sommer D. Sommer
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D. Sommer
 Campagno Campagno
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Summary


In this chapter, we introduced the notion of a console interface and a GUI. We saw how to create Xcode playgrounds and went over the most important parts of the playground interface. We looked at the common first program every new developer will probably create, which is printing Hello World in the console, and how this can be implemented using Swift and a playground. We quickly looked at how Xcode playgrounds communicate errors in our program and how to interpret them. Lastly, we looked at how Xcode offers something called autocompletion to help us write code in a faster and safer manner.

In the next chapter, we will cover a fundamental concept in programming-the use of variables and constants. These are very handy as they, for example, help us reference our favorite ice cream without having to write the complete name of the ice cream everywhere in our program.

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