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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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 Haney Haney
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Haney
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Table of Contents (20) Chapters Close

Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding fun crates to smash open


Many classic games feature breakable crates. There is something very satisfying about flying into a crate and smashing it open. We will now add breakable crates to our game. Some of these crates will reward the player with coins, and some will reward the player with a health refill. Follow these steps to create the basic crate system:

  1. Add the art assets to your project. Open Assets.xcassets, open the Environment Sprite Atlas, and drag the contents of the Crates folder from the downloadable asset bundle. When you are done, you should see the crate and crate-power-up appear in your Environment Atlas, as shown in the following screenshot:

  2. Open GameScene.swift and add a new physics category to the PhysicsCategory enum. We will create a physics category for crates with the value 64. When you are done, your PhysicsCategory enum should look like this (new code in bold):

            enum PhysicsCategory:UInt32 { 
                case penguin = 1 
                case...
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