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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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 Haney Haney
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Haney
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Toc

Table of Contents (20) Chapters Close

Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Chapter 10. Standing Out in the Crowd with Advanced Features

It is important to make your game stand out if you are looking for financial success or popularity. The App Store is flooded with half-baked games. In this chapter, you will add the extra bells and whistles to our game to take it to the next level. First, we will add health power-ups so that players can heal themselves after taking damage. Then, we will add smashable crates that contain coins; nothing is more fun than smashing crates! You will learn to combine the techniques you have learned in this book to create an advanced system, and these steps will make the game feel finished and ready for players.

Topics in this chapter include the following:

  • Adding fun crates to smash open

  • Recycling emitter nodes with particle pools

  • Creating the health power-up crate

  • Spawning smashable crates that reward coins

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