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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Barbier Barbier
Author Profile Icon Barbier
Barbier
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Toc

Summary


Since the usage of a physics engine has its own particularities such as the units and game loop, we have learned how to deal with them. Finally, we learned how to pair Box2D with SFML, integrate our fresh knowledge to our existing Tetris project, and build a new funny game.

In the next chapter, we will learn how to add a user interface to our game in order to interact with the user easily, by creating our own game user interface or by using an existing one.

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