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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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 Watkins Watkins
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Watkins
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Toc

Challenge


Recall our BuildEssentialPath function. If you decided to research the A* path-finding algorithm, you might have noticed that the BuildEssentialPath function is close to A*. As a challenge, you should replace our path-finding algorithm with an A* variant, as it will be far more efficient. Also, if you trim the outer wall tiles to only surround the path of the dungeon, you will decrease the load time and be able to make larger dungeons faster.

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