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Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
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Author (1):
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 DaGraça DaGraça
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DaGraça
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Summary


In this chapter, we explored different ways to interact with the environment. The techniques demonstrated in this chapter can be expanded to a wide range of game genres and used to accomplish basic to advanced interactions between the AI characters and the environment. Now we understand how to create interactive and dynamic objects that can be used by the AI characters, it will make the game a new and different experience every time we play. In addition, have lightly touched on some related topics that will be covered in depth in the next chapters, such as the interaction with other AI characters of the game and decision making.

In our next chapter, we'll be talking about animation behavior. Animations make up part of the visual perception that the player has of the artificially intelligent characters that we create, and it's very important to use that to demonstrate how realistic our AI behaves. We will be discussing animation graphs, gameplay and animation, animation behaviors,...

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