Chapter 7. GPU-based Volume Rendering Techniques
In this chapter, we will focus on:
Implementing volume rendering using 3D texture slicing
Implementing volume rendering using single-pass GPU ray casting
Implementing pseudo isosurface rendering in single-pass GPU ray casting
Implementing volume rendering using splatting
Implementing the transfer function for volume classification
Implementing polygonal isosurface extraction using the Marching Tetrahedra algorithm
Implementing volumetric lighting using half-angle slicing