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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
Tools
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Author (1):
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 Movania Movania
Author Profile Icon Movania
Movania
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Toc

Table of Contents (15) Chapters Close

OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Implementing GPU-based path tracing


In this recipe, we will implement another method, called path tracing, for rendering geometry. Similar to ray tracing, path tracing casts rays but these rays are shot randomly from the light position(s). Since it is usually difficult to approximate real lighting, we can approximate it using Monte Carlo-based integration schemes. These methods use random sampling and if there are enough samples, the integration result converges to the true solution.

We can give the path tracing pseudocode as follows:

For each pixel on screen
  Create a light ray from light position in a random direction 
  For the amount of traces required           
    For each object in the scene
      Check light ray for intersection 
      If intersection found
        Determine the hit point and surface normal 
        Calculate diffuse and specular comp. at hit point
        Cast shadow ray in random direction from hit point  
        Darken diffuse component based on shadow result...
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