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OpenGL 4 Shading Language Cookbook, Second Edition

You're reading from   OpenGL 4 Shading Language Cookbook, Second Edition Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782167020
Length 394 pages
Edition 2nd Edition
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Authors (2):
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 Wolff Wolff
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Wolff
David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
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Table of Contents (17) Chapters Close

OpenGL 4 Shading Language Cookbook Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading, and Optimization 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Particle Systems and Animation 10. Using Compute Shaders Index

Implementing order-independent transparency


Transparency can be a difficult effect to do accurately in pipeline architectures like OpenGL. The general technique is to draw opaque objects first, with the depth buffer enabled, then to make the depth buffer read-only (using glDepthMask), disable the depth test, and draw the transparent geometry. However, care must be taken to ensure that the transparent geometry is drawn from "back to front". That is, objects farther from the viewer should be drawn before the objects that are closer. This requires some sort of depth-sorting to take place prior to rendering.

The following images show an example of a block of small, semi-transparent spheres with some semi-transparent cubes placed evenly within them. On the right-hand side, the objects are rendered in an arbitrary order, using standard OpenGL blending. The result looks incorrect because objects are blended in an improper order. The cubes, which were drawn last, appear to be on top of the spheres...

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