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OpenGL 4 Shading Language Cookbook, Second Edition

You're reading from   OpenGL 4 Shading Language Cookbook, Second Edition Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782167020
Length 394 pages
Edition 2nd Edition
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Authors (2):
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 Wolff Wolff
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Wolff
David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
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Table of Contents (17) Chapters Close

OpenGL 4 Shading Language Cookbook Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading, and Optimization 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Particle Systems and Animation 10. Using Compute Shaders Index

Using subroutines to select shader functionality


In GLSL, a subroutine is a mechanism for binding a function call to one of a set of possible function definitions based on the value of a variable. In many ways it is similar to function pointers in C. A uniform variable serves as the pointer and is used to invoke the function. The value of this variable can be set from the OpenGL side, thereby binding it to one of a few possible definitions. The subroutine's function definitions need not have the same name, but must have the same number and type of parameters and the same return type.

Subroutines therefore provide a way to select alternate implementations at runtime without swapping shader programs and/or recompiling, or using the if statements along with a uniform variable. For example, a single shader could be written to provide several shading algorithms intended for use on different objects within the scene. When rendering the scene, rather than swapping shader programs (or using a conditional...

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