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OpenGL 4 Shading Language Cookbook, Second Edition

You're reading from   OpenGL 4 Shading Language Cookbook, Second Edition Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782167020
Length 394 pages
Edition 2nd Edition
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Authors (2):
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 Wolff Wolff
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Wolff
David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
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Table of Contents (17) Chapters Close

OpenGL 4 Shading Language Cookbook Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading, and Optimization 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Particle Systems and Animation 10. Using Compute Shaders Index

Configuring the depth test


GLSL 4 provides the ability to configure how the depth test is performed. This gives us additional control over how and when fragments are tested against the depth buffer.

Many OpenGL implementations automatically provide an optimization known as the early depth test or early fragment test. With this optimization, the depth test is performed before the fragment shader is executed. Since fragments that fail the depth test will not appear on the screen (or the framebuffer), there is no point in executing the fragment shader at all for those fragments and we can save some time by avoiding the execution.

The OpenGL specification, however, states that the depth test is performed after the fragment shader. This means that if an implementation wishes to use the early depth test optimization, it must be careful. The implementation must make sure that if anything within the fragment shader might change the results of the depth test, then it should avoid using the early depth...

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