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Hands-on WebRTC implementation from setup to peer-to-peer communication.
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In-depth coverage of WebRTC concepts, including STUN, TURN, and ICE candidates.
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Real-time troubleshooting with tools like Wireshark and WebRTC-internals.
WebRTC is transforming online communication by enabling peer-to-peer connections without a server intermediary. This course will guide you through WebRTC’s core concepts, including its architecture, signaling process, and the role of NAT and STUN/TURN servers. As you progress, you'll gain hands-on experience to confidently integrate WebRTC into your projects.
Starting with an introduction to WebRTC and the limitations of traditional HTTP, you'll quickly dive into technical aspects such as the RTCPeerConnection function, media streaming, and connection management with ICE candidates. You'll explore session descriptions, offer/answer exchanges, and WebRTC connection workflows. In addition, we’ll cover troubleshooting WebRTC connections using developer tools like Wireshark and WebRTC-internals.
The course also walks you through setting up a Node.js environment, creating a signaling server, and implementing room connection logic before WebRTC. In the final sections, you’ll build a WebRTC app, create peer-to-peer connections, and manage real-time video, audio, and data communication. By the end of this course, you’ll be equipped with the knowledge to develop robust WebRTC applications and integrate real-time communication into your own projects.
This course is perfect for developers with a basic understanding of JavaScript who want to explore real-time communication technologies. While knowledge of HTML, CSS, and web development concepts is helpful, it’s not required.
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Implement WebRTC for real-time peer-to-peer communication.
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Configure and manage ICE, STUN, and TURN servers for WebRTC.
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Build a signaling server using Node.js for WebRTC connections.
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Handle session descriptions and WebRTC offer/answer exchanges.
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Troubleshoot WebRTC connections using developer tools.
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Create a complete WebRTC app with video, audio, and data channels.