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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
Languages
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (16) Chapters Close

Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Preparation and Asset-Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Chapter 7.  Persistent Data - Load and Save Game States

This chapter focuses on persistent data and Serialization generally; specifically, this is about saving and loading information to and from files, whether human-readable text files or encrypted binary files, both online and offline. This process has two especially important functions for games: firstly, save-game states allow the player to save and resume their progress in-game; and secondly, DDD (Data Driven Design) lets developers store huge databases (such as weapon and player stats) in text files and spreadsheets for driving gameplay elements. The first use case interests us here for Dead Keys; allowing the player to save their progress as they move through levels. Let's get started.

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