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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (16) Chapters Close

Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Preparation and Asset-Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Profiler and performance assessment


The Rendering Statistics Window (Stats panel) can help confirm whether your game is suffering performance issues. In the first instance, your judgment about performance is normally based on whether you see a tangible problem in-game during testing. Afterwards, the Stats panel (such as the FPS statistic) can help confirm whether the identified problem really is related to game performance, as opposed to a scripting bug, or a software conflict. Nevertheless, the Stats panel can't tell you exactly what or where the problem is. To help track down the issue, you can use the Profiler window, which is accessible from the Unity editor menu, by navigating to WindowProfiler. Like the Stats panel, the Profiler measures game performance on the current hardware, that is, the system on which the editor is running:

Accessing the Unity Profiler from the application menu

The Profiler window initially appears as a free-floating window. For best results, consider docking...

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