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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (23) Chapters Close

Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

An introduction to generics


The concept of generics has been around for a while, so it should not be a new concept to developers coming from languages such as Java or C#. The Swift implementation of generics is very similar to these languages. For those developers coming from languages such as Objective-C, which do not have generics, they might seem a bit foreign at first, but once you start using them you will realize how powerful they are.

Generics allow us to write very flexible and reusable code that avoids duplication. With a type-safe language, such as Swift, we often need to write functions or types that are valid for multiple types. For example, we might need to write a function that swaps the values of two variables; however, we may use this function to swap two String types, two Int types, and two Double types. Without generics, we will need to write three separate functions; however, with generics, we can write one generic function to provide the swap functionality for multiple...

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