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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Pupius Pupius
Author Profile Icon Pupius
Pupius
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Table of Contents (17) Chapters Close

Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Under the Hood - Setting up the Backend FREE CHAPTER 2. Its Game Time! - Designing the Project 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Use of third-party software


Before diving into such a difficult subject to debug, it's always nice to have proper tools that will ease the headaches and reduce the number of questions one might ask oneself during development. While normal code executed on the CPU can just be stepped through and analyzed during runtime, shader code and OpenGL resources, such as textures are a bit more difficult to handle. Most, if not all, C++ compilers don't have native support for dealing with GPU-bound problems. Luckily, there is software out there that makes it easier to deal with that very predicament.

Among the few tools that exist out there to alleviate such headaches, CodeXL by AMD Developer Tools Team stands out. It's a free piece of software that can be used as a standalone application for Windows and Linux or even as a plugin for Visual Studio. Its most prominent features include being able to view OpenGL resources (including textures) while the program is running, profile the code and find bottlenecks...

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