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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Pupius Pupius
Author Profile Icon Pupius
Pupius
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Table of Contents (17) Chapters Close

Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Under the Hood - Setting up the Backend FREE CHAPTER 2. Its Game Time! - Designing the Project 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Summary


Building tools for a game may not be the easiest or the most pleasant task in the world, but in the end, it always pays off. Dealing with text files, endless copy-pasting, or other botch-like solutions may work fine in the short term, but nothing beats a fully equipped set of tools, ready to take on any project with the click of a button! Although the editor we have built is geared towards a very specific task, the idea behind it can, with enough time and energy, be applied to any set of production problems.

In the next chapter, we are going to be covering the basics and general uses of shaders in SFML. The OpenGL shading language, along with SFML's built in support for shaders, is going to allow us to create a very basic day and night cycle. See you there!

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