Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

Arrow left icon
Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Gregory Casamento Gregory Casamento
Author Profile Icon Gregory Casamento
Gregory Casamento
Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Arrow right icon
View More author details
Toc

Table of Contents (28) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Hello macOS FREE CHAPTER 2. Basic Swift 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Advanced IB navigation


It is tempting to open every view we are working on in a separate tab, and this is often perfectly plausible. But, especially during the design phase, when we are coordinating any number of views and the subclasses they represent, the luxury of unlimited tabs starts to become as much of a burden as the problem it is meant to solve.

Note

A large part of getting around this problem is getting used to navigating quickly between the various panes and tabs that we have open, and using some of the navigation features to make such a plethora of open tabs unnecessary in the first place. I find that, with fewer other tabs open, I am more inclined to open storyboards in several tabs at once, each showing a different part of a storyboard (or different storyboards, which we'll see later), saving me a lot of scrolling and zooming.

The little-known HUD

One feature that gets little publicity is the heads-up display (HUD), or so Apple calls it, which is available in the project navigator...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images