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Learning Functional Programming in Go

You're reading from   Learning Functional Programming in Go Change the way you approach your applications using functional programming in Go

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787281394
Length 670 pages
Edition 1st Edition
Languages
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Author (1):
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 Sheehan Sheehan
Author Profile Icon Sheehan
Sheehan
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Toc

Table of Contents (21) Chapters Close

Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Pure Functional Programming in Go FREE CHAPTER 2. Manipulating Collections 3. Using High-Order Functions 4. SOLID Design in Go 5. Adding Functionality with Decoration 6. Applying FP at the Architectural Level 7. Functional Parameters 8. Increasing Performance Using Pipelining 9. Functors, Monoids, and Generics 10. Monads, Type Classes, and Generics 11. Category Theory That Applies 12. Miscellaneous Information and How-Tos Index

Viva La Duck


Our next code example will illustrate several of the SOLID design principles applied to our Go implementation.

In our Viva La Duck application, our duck must visit a number of ponds looking for bugs to eat. To keep things simple, we'll assume that each stroke will require the duck to eat one bug. Each time the duck paddles its feet (one stroke), the duck's supply of strokes is decreased by one.

We're not concerned with how the duck moves from pond to pond, but rather the number of strokes the duck must make to traverse the length of the pond. If a pond has bugs to eat, they will be found on the other side of the pond. If the duck runs out of energy, it dies.

Our program is a self-contained runnable Go source file. Its package name is main and it has a main() function. We'll use the DASHES constant later when we print the statistics indicating what the duck encountered at each pond.

The Pond struct contains the state of each pond, that is, the number of bugs it supplies for the duck...

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