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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Malankar Malankar
Author Profile Icon Malankar
Malankar
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Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android N and Installation of Android SDK FREE CHAPTER 2. Getting Familiar with Android Studio 3. Managing Inputs 4. Creating Sprites and Interactive Objects 5. Adding Animation to Your Game 6. Collision Detection and Basic Artificial Intelligence 7. Adding Boundaries and Using Sprites to Create Explosions 8. Adding an Explosion and Creating a UI 9. Converting Your Game from 2D to 3D 10. Working Further on 3D Game

Chapter 10. Working Further on 3D Game

Now that we have defined our 3D shape, let's render it on our screen. However, before we begin this chapter, let's summarize everything we learned throughout the contents of this book since this is our last chapter.

We learned a lot of cool stuff about Android. We started from learning about the history of Android and quickly progressed toward the installation of software required to develop apps for Android. After that, we installed Android Studio and configured it with the latest components of Android-N.

Once our environment was set up, we learned how to create a basic app for Android and learned about various concepts of Android, such as package names, inputs, emulators, and more. After getting an air of familiarity with Android, we learned about how to make a transition from making apps to games wherein we learned how to create a surface and canvas, which would allow us to create graphics for our game, and then we moved on to learn various concepts...

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