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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (13) Chapters Close

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Summary


This chapter covered some specific and useful topics that improve the user experience. We added several screens and switched between them with ScreenManager. We learned how to use colors in the canvas, and we should now have a good understanding of how this works internally. We also learned how to limit the drawing area to the drawing space with StencilView. We used Scatter to add rotating and scaling capabilities to DraggableWidget and expanded the functionality through the use of properties and associated events. We also introduced the use of gestures to make the interface more dynamic. We covered how to enhance widget using behaviors. Finally, we learned how to improve the interface by modifying the default widgets and vertex instructions.

Here is a review of all the classes with their respective methods, properties, and attributes that we learned to use in this chapter:

  • ScreenManager: The transistion and current properties

  • FadeTransition, SwapTransition, SlideTransition, and WipeTransition...

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