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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
 Solis Solis
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Solis
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Table of Contents (16) Chapters Close

Kivy Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Introducing animations


The use of graphics opens up a diversity of options: one of them is animations. Kivy is useful for this task. For this recipe, we will develop a simple animation of a button where, if you touch it, the animation is performed.

Getting ready

Animations are a natural extension of the graphics concepts. It is good to have those concepts clear so, as recommended, you should read the previous recipes of this chapter.

How to do it…

Here we are going to use KV file where we set the button to perform the animation that will be defined in the Python file as a method of the root widget class. For this, follow these steps:

  1. In the KV file, define the rule for the root widget.

  2. Add a button to the root widget.

  3. Call the root.animate() method in the on_press property of the button:

    <MyW>:
        Button:
            id: button1
            text: 'Hello'
            on_press: root.animate(button1)
  4. In the Python file, import the usual Kivy packages.

  5. Also import the Animation package.

  6. Define the root widget...

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