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Hands-On Network Programming with C

You're reading from   Hands-On Network Programming with C Learn socket programming in C and write secure and optimized network code

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789349863
Length 478 pages
Edition 1st Edition
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Author (1):
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Lewis Van Winkle Lewis Van Winkle
Author Profile Icon Lewis Van Winkle
Lewis Van Winkle
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Table of Contents (26) Chapters Close

Title Page
Copyright and Credits
Dedication
About Packt Contributors Preface 1. Introducing Networks and Protocols FREE CHAPTER 2. Getting to Grips with Socket APIs 3. An In-Depth Overview of TCP Connections 4. Establishing UDP Connections 5. Hostname Resolution and DNS 6. Building a Simple Web Client 7. Building a Simple Web Server 8. Making Your Program Send Email 9. Loading Secure Web Pages with HTTPS and OpenSSL 10. Implementing a Secure Web Server 11. Establishing SSH Connections with libssh 12. Network Monitoring and Security 13. Socket Programming Tips and Pitfalls 14. Web Programming for the Internet of Things 1. Answers to Questions 2. Setting Up Your C Compiler on Windows 3. Setting Up Your C Compiler on Linux 4. Setting Up Your C Compiler on macOS 5. Example Programs 6. Other Book You May Enjoy

Multiplexing TCP connections

The socket APIs are blocking by default. When you use accept() to wait for an incoming connection, your program's execution is blocked until a new incoming connection is actually available. When you use recv() to read incoming data, your program's execution blocks until new data is actually available.

In the last chapter, we built a simple TCP server. This server only accepted one connection, and it only read data from that connection once. Blocking wasn't a problem then, because our server had no other purpose than to serve its one and only client.

In the general case, though, blocking I/O can be a significant problem. Imagine that our server from Chapter 2, Getting to Grips with Socket APIs, needed to serve multiple clients. Then, imagine that one slow client connected to it. Maybe this slow client takes a minute before sending its...

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