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Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

You're reading from   Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA Effective techniques for processing complex image data in real time using GPUs

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789348293
Length 380 pages
Edition 1st Edition
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Author (1):
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 Vaidya Vaidya
Author Profile Icon Vaidya
Vaidya
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Toc

Table of Contents (20) Chapters Close

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Introducing CUDA and Getting Started with CUDA FREE CHAPTER 2. Parallel Programming using CUDA C 3. Threads, Synchronization, and Memory 4. Advanced Concepts in CUDA 5. Getting Started with OpenCV with CUDA Support 6. Basic Computer Vision Operations Using OpenCV and CUDA 7. Object Detection and Tracking Using OpenCV and CUDA 8. Introduction to the Jetson TX1 Development Board and Installing OpenCV on Jetson TX1 9. Deploying Computer Vision Applications on Jetson TX1 10. Getting Started with PyCUDA 11. Working with PyCUDA 12. Basic Computer Vision Applications Using PyCUDA 1. Assessments 2. Other Books You May Enjoy Index

Summary


In this chapter, we have started with the introduction of computer vision and image processing. We have described OpenCV library which is specifically made for computer vision applications and how it is different than other computer vision software. OpenCV can leverage the parallel processing capability of GPU by using CUDA. We have seen the installation procedure for OpenCV with CUDA in all operating systems. We have described the process to read an image from disk, display it on screen and save it back to disk. The videos are nothing but a sequence of images. We have learned to work with videos from disk as well as videos captured from the camera.  We have developed several image processing applications which do different operations on images like Arithmetic operations, Logical Operations, Color Space conversions and Thresholding. In the last section, we have compared the performance of the same algorithm on CPU and GPU in terms of time taken to process an image and FPS. So at...

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