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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (21) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 1. Other Books You May Enjoy Index

Designing victory and defeat conditions


Currently, our game has no clear end and does not implement any reward for the player's actions. In this section, we will design our game's victory and defeat conditions so that there is a clear goal or way to win the game.

In Chapter 3, Designing the Game, we identified three end-of-game conditions: two ending in defeat for our Cucumber Man, and only one resulting in defeat for our Cucumber Beetles.

Here are the victory conditions for our game:

  • The Cucumber Beetles win if:
    • There are no cucumbers left in the game
    • The Cucumber Man runs out of lives
  • The Cucumber Man wins if:
    • There are no Cucumber Beetles left in the game

These victory and defeat conditions are pretty simple, and there can only be one winner. If the Cucumber Beetles win, the Cucumber Man loses. 

In order to implement these conditions, we need to track the following with our scripts:

  • Number of cucumbers
  • Number of Cucumber Beetles
  • Number of Cucumber Man lives remaining 

In Chapter 10, Scripting Our...

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