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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (21) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 1. Other Books You May Enjoy Index

Terraforming the terrain for our Cucumber Man


As you play-test the game, it is advisable to have the Cucumber Man walk, run, and jump where you want the player to be able to do these actions when they play the game. This is a step that is often overlooked or given insufficient attention. Think back to the games you play or have played in the past. Has your character ever been stuck or unable to get to a certain area? Odds are that some of that was a result of inadequate testing.

It is recommend that you work on this. The terrain might be, for example, too steep for the character to climb. Use the skills you learned in Chapter 4, Creating Our Terrain, to modify your terrain so that the player character can navigate your game world the way you want it to.

The time you spend on this important step will help ensure the non-player characters, our Cucumber Beetles, can get to the areas you want them to. You will be prompted to check for this in the next Chapter 8Implementing Our Non-Player Characters...

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