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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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 Gwinner Gwinner
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Gwinner
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Chapter 11. Take a Walk on the Wild Side

We've builtsome real, yet small, worlds so far in the chapters up to here. 

There has been something missing, however. At the start, I've talked about VR as being something that you can interact with — a reality, even if it doesn't look real. So far, most of what we've been doing is looking and seeing things, but we can't move around.

In this chapter, we will do exactly that.

You will learn the following topics:

  • Using NPM to add components
  • The Gaze button
  • Using a Gaze button to trigger an event
  • Adding in JavaScript files
  • Converting the JavaScript files to build geometry on the fly
  • Moving the point of view in the world we've created
  • Moving makes things seem more real
  • A little more about VR controllers
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