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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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 Gwinner Gwinner
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Gwinner
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Jason and JSON


When you hear people talk about JSON, hopefully, you aren't thinking of this guy:

I found the image on the web, marked creative commons; it's a Jason Voorhees costume (cosplay) from the Montreal Comic-Con. The photo is from Pikawil from Laval, Canada.

On a serious note, JSON is the most common way to bring in the outside world through web services; however, as we've seen ways to include native code and JavaScript, you could integrate your system in a variety of ways.

The other huge advantage of React VR is that it is based on React, so things that you can commonly do with React, you can do in React VR, with some important differences. 

Why JSON has nothing to do with React

At first, you might be thinking, "How do I do AJAX requests in React VR?"

You don't, not really. React VR and React Native do not have any allegiance to any particular way of fetching data. In fact, as far as React is concerned, it doesn't even know there's a server in the picture at all.

React simply renders components...

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