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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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 Gwinner Gwinner
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Gwinner
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Chapter 12. Publishing Your App, and Where to Go from Here

It is fun to develop and experience virtual worlds at home. Eventually though, you want the world to see your world. To do that, we need to package and publish our app. In the course of development, upgrades to React may come along; before publishing, you will need to decide whether you need to "code freeze" and ship with a stable version, or upgrade to a new version. This is a design decision.

At some point, you will need to upgrade, and you will need to publish. This chapter will explain how to do both as well as how to organize your code and check your dryer, and your code, for lint. We will cover these topics here:

  • Types of upgrades: Rip and Replace or "Facelift" upgrade, or "Upgrade in place"
  • How to ensure that proper versions of your components are present
  • Development versus non-development versions, components, and libraries
  • Distribution licenses
  • Linking and embedding VR content
  • Publishing to common web hosts and Content Delivery...
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