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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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 Gwinner Gwinner
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Gwinner
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Chapter 10. Bringing in the Real Live World

As you learned in the last Chapter 9Do it Yourself – Native Modules and Three.js, we can include native code and JavaScript code into our world. Aside from breathing life into our world by making it more interesting visually, we can also bring the outside world in.

In this chapter, you will learn how to use React and JavaScript to bring the web into the VR world. You will learn how to use your existing high-performance code in VR.

First, we will need a VR world to start in. This time, we're going to Mars!

In this chapter, you will learn the following topics:

  • Doing JSON/Web API calls
  • The Fetch statement
  • Cross-Origin Resource Sharing (CORS)
  • The Networking tab for diagnostics
  • The Cylindrical Pano statement
  • Justified text, similar to a flexbox (part of React Native)
  • Conditional rendering
  • Style sheets
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