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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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 Stagner Stagner
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Stagner
 Santello Santello
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Santello
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Table of Contents (17) Chapters Close

Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Data Table starting values


In Content Browser, open the CharacterClasses Data Table by navigating to Content | Data. Here, we can change the starting values of our party members. For the soldier, we will have the starting XP as 0 because the party member should start with 0 experience. The MXP value will be 200, which means that the Soldier will have to gain 200 experience points before making it to the next level. The Lvl value will be at 1 since we want each character to start at level 1:

We should now set how much XP our enemies give. In the same folder, open the Enemies Data Table, where we have at least one enemy. For each enemy, we need to set a value for XP that will determine how much experience the enemy drops when they are killed. For this particular enemy, we set the XP value to 50:

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