Time for action – making the camera see what you do
As Blender only renders what the camera sees, it's useful to be able to point the camera on what you are working. The steps are as follows:
Use the keys on the NumPad to move your view to an angle that you like.
Press the Ctrl key, the Alt key, and the 0 key on the NumPad at the same time to make the camera match the view you had of the scene.
Note
If you accidently press Ctrl + 0 without pressing the Alt key and the screen seems to be blank, then press Ctrl + Z to undo this command and return to where you were. You just turned the cube into the camera.
Press the 7 key on the NumPad to get the Top view.
Press the 0 key on the NumPad to get the Camera view.
What just happened?
You got a little practice in using the NumPad to move the view. Then, when you press the Ctrl key, the Alt key, and the 0 key on the NumPad at the same time. Blender matches the camera's view to the current view, as seen in the following screenshot. Pressing the 7 key moves...