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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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 Linowes Linowes
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Linowes
 Babilinski Babilinski
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Babilinski
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Table of Contents (16) Chapters Close

Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Chapter 8. Room Decoration with AR

A common use case of augmented reality (and virtual reality too) is the visualization of models that belong in the real world but aren't there yet. For architects, these may be called preconstruction renderings. For interior designers, they are called visual presentations. Virtual reality is useful when you need to transport the user to this other space virtually. Augmented reality is useful when the user is already in the space and you want to show them something different, to augment the environment.

In addition to design, this also applies to marketing and sales. Ikea and Wayfair, for example, are furniture retailers who offer AR-enabled mobile apps that let you visualize potential furniture purchases, placed in your home where you might want them.

In this chapter, we will build an AR app that lets you decorate your room with personalized framed photos. You'll be able to select a frame from a shopping catalog, then pick from a gallery of photos and place...

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