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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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 D'Aoust D'Aoust
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D'Aoust
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Table of Contents (17) Chapters Close

Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Summary


In this chapter, you learned one way of creating an inventory system. You may find other ways to create an inventory, but this method should suffice to add an inventory to any game that you create. With this inventory, you can add items, remove items, have multiples of items, set some quick-items, and finally show the inventory as a GUI display.

In the next chapter, we will create Artificial Intelligence, more commonly known as AI. We'll create a simple behavior system to call different events that the AI can do. The AI will run what we'll call internal events, essentially doing stuff that affects the AI GameObject itself. Next we'll create external events, which are actions that will cause the AI to affect other GameObjects such as attacking or moving around the game world. Finally, we'll create an AI manager and learn how to play character animations.

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