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Mastering Object-Oriented Python

You're reading from   Mastering Object-Oriented Python Build powerful applications with reusable code using OOP design patterns and Python 3.7

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Product type Paperback
Published in Jun 2019
Publisher Packt
ISBN-13 9781789531367
Length 770 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Toc

Table of Contents (25) Chapters Close

Preface
Who this book is for
What this book covers
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1. Preliminaries, Tools, and Techniques FREE CHAPTER 2. The __init__() Method 3. Integrating Seamlessly - Basic Special Methods 4. Attribute Access, Properties, and Descriptors 5. The ABCs of Consistent Design 6. Using Callables and Contexts 7. Creating Containers and Collections 8. Creating Numbers 9. Decorators and Mixins - Cross-Cutting Aspects 10. Serializing and Saving - JSON, YAML, Pickle, CSV, and XML 11. Storing and Retrieving Objects via Shelve 12. Storing and Retrieving Objects via SQLite 13. Transmitting and Sharing Objects 14. Configuration Files and Persistence 15. Design Principles and Patterns 16. The Logging and Warning Modules 17. Designing for Testability 18. Coping with the Command Line 19. Module and Package Design 20. Quality and Documentation

Storing the configuration in INI files

The INI file format has historical origins from early Windows OS. The module to parse these files is configparser. For additional details on the INI file, you can refer to this Wikipedia article for numerous useful links: http://en.wikipedia.org/wiki/INI_file.

An INI file has sections and properties within each section. Our sample main program has three sections: the table configuration, player configuration, and overall simulation data gathering. For this simulation, we will use an INI file that is similar to the following example:

; Default casino rules 
[table] 
    dealer= Hit17 
    split= NoResplitAces 
    decks= 6 
    limit= 50 
    payout= (3,2) 
 
; Player with SomeStrategy 
; Need to compare with OtherStrategy 
[player] 
    play= SomeStrategy 
    betting= Flat 
    max_rounds= 100 
    init_stake= 50 
 
[simulator]...
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