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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (15) Chapters Close

Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Geometries and Meshes 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Using a shadow map for fixed shadows


In Chapter 5, Lights and Custom Shaders we will show you a number of recipes that deal with lights and shadows. It is, however, also possible to fake shadows using a texture. This kind of texture is called a shadow map or a light map. In this recipe, we explain how you can use such a texture in Three.js.

Getting ready

For this recipe, we first need a shadow map. There are different ways to create shadow maps, but that is outside the scope of this recipe. If you're interested in creating your own shadow maps, you can follow this tutorial from the Blender site: http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Game_Engine/YoFrankie/Baking_Shadow_Maps.

In the sources for this book, in the assets/textures folder, you can find a shadow-map.png file that we'll use in this recipe.

In the preceding figure, you can see what a shadow map looks like. As you can see, a shadow map contains the shadows of a scene prerendered in the target geometry, in this case, a plane...

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