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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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 Pupius Pupius
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Pupius
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Toc

Table of Contents (21) Chapters Close

SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Fixing bugs


Let's discuss the several approaches that might be used in a situation like this. First, the programmer might think about putting a flag somewhere that remembers if the direction has already been set for the current iteration and gets reset afterwards. This would prevent the bug we're experiencing, but would also lock down the number of times a player can interact with the snake. Let's say it moves once a second. That would mean that if you press a key at the beginning of that second, you wouldn't be able to change your mind and hit another key quickly to rectify your wrong decision before the snake moves. That's no good. Let's move on to a new idea.

Another approach may be to keep track of the original direction before any changes were made to that iteration. Then, once the update method gets called, we could check if the original direction, before any changes were made, is the opposite of the newest direction that we've received. If it is, we could simply ignore it and move...

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