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Hands-On Game Development without Coding
Hands-On Game Development without Coding

Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

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Profile Icon Lucas Bertolini
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Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
Paperback Nov 2018 430 pages 1st Edition
eBook
Mex$639.99
Paperback
Mex$799.99
Subscription
Free Trial
Arrow left icon
Profile Icon Lucas Bertolini
Arrow right icon
Free Trial
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
Paperback Nov 2018 430 pages 1st Edition
eBook
Mex$639.99
Paperback
Mex$799.99
Subscription
Free Trial
eBook
Mex$639.99
Paperback
Mex$799.99
Subscription
Free Trial

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Table of content icon View table of contents Preview book icon Preview Book

Hands-On Game Development without Coding

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Key benefits

  • Build your first ever video game using Unity 2D/3D Game kit
  • Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay
  • Step by step instructions on creating your own AI enemy and interacting with it

Description

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!

Who is this book for?

This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.

What you will learn

  • Understanding the Interface and kit flow.
  • Comprehend the virtual space and its rules.
  • Learning the behaviours and roles each component must have in order to make a videogame.
  • Learn about videogame development
  • Creating a videogame without the need of learning any programming language
  • Create your own gameplay HUD to display player and Enemy information

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 30, 2018
Length: 430 pages
Edition : 1st
Language : English
ISBN-13 : 9781789538335
Vendor :
Unity Technologies
Languages :
Tools :

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Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
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Subscribe now
View plans & pricing

Product Details

Publication date : Nov 30, 2018
Length: 430 pages
Edition : 1st
Language : English
ISBN-13 : 9781789538335
Vendor :
Unity Technologies
Languages :
Tools :

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Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just Mex$85 each
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Frequently bought together


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Total Mex$ 2,954.97
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Hands-On Game Development without Coding
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Total Mex$ 2,954.97 Stars icon
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Table of Contents

14 Chapters
Game Design - Introduction Chevron down icon Chevron up icon
User Interface - Layouts and Shortcuts Chevron down icon Chevron up icon
Basic Concepts - Variables and Components Chevron down icon Chevron up icon
Getting Started - Object Placement Chevron down icon Chevron up icon
Object Behaviors - Adding Logic to Objects Chevron down icon Chevron up icon
Player Character - Components and Behaviors Chevron down icon Chevron up icon
Interactable Objects - Enhancing Interaction Chevron down icon Chevron up icon
Playing with Visual and Sound Effects Chevron down icon Chevron up icon
Enemy Logic - Basic AI Chevron down icon Chevron up icon
Enemy Components and Behaviors Chevron down icon Chevron up icon
A Bigger Challenge - The Boss Chevron down icon Chevron up icon
UI Interaction - Menu and Button Feedback Chevron down icon Chevron up icon
Gameplay HUD - Player UI and Dialog Box Chevron down icon Chevron up icon
Project End - Platform Selection and Building Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3
(3 Ratings)
5 star 33.3%
4 star 0%
3 star 0%
2 star 0%
1 star 66.7%
Maria Aug 30, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Es un muy buen libro y las explicaciones sob claras.
Amazon Verified review Amazon
Drake Sep 23, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
How can you sell this over 50$? I have the book version and it has no color.. how can you make a book about visual stuff with no color? Also, the resolution of screenshots are awful, all pixelated.Go with O'Reilly collection if you want something that's worth your buck or anything that is not "PackT" ... NEVER AGAIN..
Amazon Verified review Amazon
Xeno Nov 21, 2022
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
This book has nothing to do with unity’s new visual scripting system. This is about recycling the 2d and 3d game kit. This is not a book on learning unity’s visual scripting please change this misleading information. I’m highly disappointed in this one.
Amazon Verified review Amazon
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