Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Hands-On C++ Game Animation Programming
Hands-On C++ Game Animation Programming

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Arrow left icon
Profile Icon Gabor Szauer
Arrow right icon
€11.99 per month
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (4 Ratings)
Paperback Jun 2020 368 pages 1st Edition
eBook
€29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €11.99p/m
Arrow left icon
Profile Icon Gabor Szauer
Arrow right icon
€11.99 per month
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (4 Ratings)
Paperback Jun 2020 368 pages 1st Edition
eBook
€29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €11.99p/m
eBook
€29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €11.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Key benefits

  • Build a functional and production-ready modern animation system with complete features using C++
  • Learn basic, advanced, and skinned animation programming with this step-by-step guide
  • Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Description

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

Who is this book for?

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

What you will learn

  • Get the hang of 3D vectors, matrices, and transforms, and their use in game development
  • Discover various techniques to smoothly blend animations
  • Get to grips with GLTF file format and its design decisions and data structures
  • Design an animation system by using animation tracks and implementing skinning
  • Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
  • Implement the IK technique for your game characters using CCD and FABRIK solvers
  • Understand dual quaternion skinning and how to render large instanced crowds

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 12, 2020
Length: 368 pages
Edition : 1st
Language : English
ISBN-13 : 9781800208087
Languages :
Concepts :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Jun 12, 2020
Length: 368 pages
Edition : 1st
Language : English
ISBN-13 : 9781800208087
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€11.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€119.99 billed annually
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€169.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 115.97
Beginning C++ Game Programming
€44.99
Hands-On C++ Game Animation Programming
€37.99
Game Development Projects with Unreal Engine
€32.99
Total 115.97 Stars icon
Visually different images

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(4 Ratings)
5 star 75%
4 star 0%
3 star 0%
2 star 0%
1 star 25%
Jadan Bliss Jul 23, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I absolutely recommend this book. It is a great introduction to core game/technical animation concepts, uses a free open and modern file format (glTF from the Khronos Group), and provides a solid foundation on which to expand. It takes advanced concepts and--between illustration, explanation, and example code--makes them clear enough that the reader can modify them for their own needs with little to no further assistance. This book is a great expansion and companion to the author's blog. The clarity of his explanations on his blog were what convinced me to buy the book, and I'm glad I did.I spent about a week to build everything in my spare time, and went from having zero familiarity with the programming side of modern game animation, dual quaternions, or IK, to understanding and knowing enough to consider the needs of my upcoming game project in modifying the codebase built with this book.My advice to fellow readers: The book moves at a good pace, and it's easy to get caught up in just typing in what's in the book. Take time to look at, and ideally type in yourself, the sample application code (Sample.h and Sample.cpp in each sample application's Code folder) in the download. It's a great way to cement understanding and apply the concepts and techniques presented in the book. When in doubt about your code's behavior, the download also contains compiled versions of all the examples in one convenient program.
Amazon Verified review Amazon
Aitor Jul 10, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is the book if you want to learn how to properly program animations from scratch. I have been searching for this knowledge on the internet ages and it was always really hard to find a step by step guide that I could understand.
Amazon Verified review Amazon
Walt Georgio Apr 23, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I read the kindle edition. This book provides excellent and fairly in depth knowledge if you want to learn animation using C++ and openGL with insights on topics such file formats to store animation data (GLTF in this case), inverse kinematic techniques (CCD and Fabrik) and mesh skinning, to mention a few. Each chapter has working code examples that illustrate the topics involved in animating a character. The book ends with a chapter on baking animations to textures.An interesting and useful read if you're interested in "under the hood" computer animation techniques.
Amazon Verified review Amazon
mathman54 Oct 16, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I have gotten to chapter 1. The author leaves a lot to be desired. No use of bold lettering for important concepts. He acknowledges that there are going to be beginning users of the book. He does not write for these beginning users. I can troubleshoot basic c++ programs but his text is more for advanced users. He does not give specific instructions for the beginner.In chapter 1 he has you write a .h file. But does not give you what you need to write the file properly. His writing is muddy. I am not impressed with Packt books.I have another book from packt. When I compile the code I get all kinds of errors.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.