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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Authors (2):
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Wajahat Karim Wajahat Karim
Author Profile Icon Wajahat Karim
Wajahat Karim
Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Creating layer character for the fighting game


In the previous section, we discussed the animation systems of Unity; legacy, and Mecanim. In this section, we will not only discuss, but also practically create, the animation controller for our player character of the fighting game. We will use the free character provided by Unity contained in the Raw Mocap Data asset project.

First of all, we need a humanoid character in the Scene view. Drag the DefaultAvatar.fbx prefab from the Raw Mocap Data directory in the Project panel to the Hierarchy panel, and it will show a T-Posed character with a black suit on it as shown in the following screenshot:

Figure 3.31 The T-Posed character in the Scene View

Now, select the DefaultAvatar in the Hierarchy panel, and look at its Inspector settings. There will be a new component added below the Transform component called the Animator component, as shown in the following screenshot:

Figure 3.32 Animator component of the character model

You can observe that an...

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