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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Gregory Casamento Gregory Casamento
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Gregory Casamento
Stuart Grimshaw Stuart Grimshaw
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Stuart Grimshaw
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Table of Contents (28) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Hello macOS FREE CHAPTER 2. Basic Swift 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Why not use native views?


The same arguments apply to the choice between standard button and other controls, and building your own. Often, you will want to use the familiar controls provided as is by Cocoa.

And often, you won't.

The modern requirements of branding, corporate identity, or just an app studio's own style, means that having buttons, faders, and other elements that conform to a particular image or style, are easy to incorporate into an app's UI, especially once a small library of code templates has been built up (and it's amazing just how quickly that happens).

Hopefully, by the end of this chapter, you'll be fully convinced that drawing in code is as productive as it is fun.

Core Graphics and AppKit drawing

Essentially, we have two ways to access the functionality made available by Core Graphics:

  • We can use AppKit code, which wraps Core Image code in a simple and abstracted, though limited, interface
  • We can call the CG methods directly, leveraging all its power, but with the additional...
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