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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Adding the shared abstract Game class

We start by creating the Game.cs file that will contain shared code. Let's set this up by going through the following steps:

  1. In the WhackABox project, create a new file called Game.cs in the root of the project.
  2. Add the following code to the class:
using System;
using System.Linq;
using Urho;
using Urho.Shapes;

namespace WhackABox
{
public abstract class Game : Application
{
protected Scene scene;

public Game(ApplicationOptions options) : base(options)
{
}

}
}

The Game inherits from Urho.Application, which will do most of the work regarding the game itself. We define a property called scene, of the Scene type. A Scene in Urho represents one screen of the game (we could have different scenes for different parts of a game or for a menu, for example). In this game, we will only be defining one scene, which will be initialized later. A scene maintains a hierarchy of nodes that compose it, and each...

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