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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. 2D Twin-stick Shooter FREE CHAPTER 2. Creating GUIs 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Challenges


For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get you thinking:

  • Add additional trees and textures to make the level appear even more realistic.

  • Right now, the player can go down into the water and get stuck. Add a new trigger, so that whenever the player hits it, it will reset his/her position back to the starting position.

  • Have someone play your game and see if they can navigate your environment to where you want to lead them.

  • Once you learn how to create encounters, add some additional combat experiences in this level.

  • Create collectibles that the player can collect in the level, in the same manner as the platformer project we did in Chapter 3, Side-scrolling Platformer, to reward the player travelling the map. Adding a light can help players know where to travel.

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