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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Francisco Queiroz Francisco Queiroz
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Francisco Queiroz
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (29) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Foreword
Contributors
Preface
1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 1. Bonus Chapters 2. Other Books You May Enjoy Index

Displaying multiple pickups of different objects as a list of text via a dynamic List<> of scripted PickUp objects


When working with different kinds of pickups, one approach is to use a C# List to maintain a flexible-length data structure of the items currently in the inventory. In this recipe, we will show you how, each time an item is picked up, a new object is added to such a List collection. An iteration through the List is how the text display of items is generated each time the inventory changes. We introduce a very simple PickUp script class, demonstrating how information about a pickup can be stored in a scripted component, extracted upon collision, and stored in our List.

Getting ready

This recipe assumes that you are starting with the Simple2Dgame_SpaceGirlproject we set up in the first recipe in this chapter. The font you need can be found in the 03_02 folder.

How to do it...

To display inventory total text for multiple pickups of different object types, follow these steps:

  1. Start...
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