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Object-Oriented JavaScript

You're reading from   Object-Oriented JavaScript Learn everything you need to know about object-oriented JavaScript (OOJS)

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880568
Length 550 pages
Edition 3rd Edition
Languages
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Authors (2):
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Ved Antani Ved Antani
Author Profile Icon Ved Antani
Ved Antani
Stoyan STEFANOV Stoyan STEFANOV
Author Profile Icon Stoyan STEFANOV
Stoyan STEFANOV
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Toc

Table of Contents (25) Chapters Close

Object-Oriented JavaScript - Third Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Object-Oriented JavaScript FREE CHAPTER 2. Primitive Data Types, Arrays, Loops, and Conditions 3. Functions 4. Objects 5. ES6 Iterators and Generators 6. Prototype 7. Inheritance 8. Classes and Modules 9. Promises and Proxies 10. The Browser Environment 11. Coding and Design Patterns 12. Testing and Debugging 13. Reactive Programming and React Reserved Words Built-in Functions
Built-in Objects Regular Expressions
Answers to Exercise Questions

Math


Math is a different from the other built-in objects because it cannot be used as a constructor to create objects. It's just a collection of static functions and constants. Some examples to illustrate the difference are as follows:

    > typeof Date.prototype; 
    "object" 
    > typeof Math.prototype; 
    "undefined" 
    > typeof String; 
    "function" 
    > typeof Math; 
    "object" 

Members of the Math object

Following are the members of the Math object:

Property/method

Description

Math.E

Math.LN10

Math.LN2

Math.LOG2E

Math.LOG10E

Math.PI

Math.SQRT1_2

Math.SQRT2

These are some useful math constants, all read-only. Here are their values:

    > Math.E;   
    2.718281828459045   
    > Math.LN10;   
    2.302585092994046   
    > Math.LN2;   
    0.6931471805599453   
    > Math.LOG2E;   
    1.4426950408889634   
    > Math.LOG10E;   
    0.4342944819032518   
    > Math.PI;   
    3.141592653589793   
    > Math.SQRT1_2;   
    0.7071067811865476   
    > Math.SQRT2;   
    1.4142135623730951   

Math.acos(x)

Math.asin(x)

Math.atan(x)

Math.atan2(y, x)

Math.cos(x)

Math.sin(x)

Math.tan(x)

Trigonometric functions

Math.round(x)

Math.floor(x)

Math.ceil(x)

round() gives you the nearest integer, ceil() rounds up, and floor() rounds down:

    > Math.round(5.5);   
    6   
    > Math.floor(5.5);   
    5   
    > Math.ceil(5.1);   
    6   

Math.max(num1, num2, num3, ...)

Math.min(num1, num2, num3, ...)

max() returns the largest and min() returns the smallest of the numbers passed to them as arguments. If at least one of the input parameters is NaN, the result is also NaN:

    > Math.max(4.5, 101, Math.PI);   
    101   
    > Math.min(4.5, 101, Math.PI);   
    3.141592653589793   

Math.abs(x)

Absolute value:

    > Math.abs(-101);   
    101   
    > Math.abs(101);   
    101   

Math.exp(x)

Exponential function: Math.E to the power of x:

    > Math.exp(1) === Math.E;   
    true   

Math.log(x)

Natural logarithm of x:

    > Math.log(10) === Math.LN10;   
    true

Math.sqrt(x)

Square root of x:

    > Math.sqrt(9);   
    3   
    > Math.sqrt(2) === Math.SQRT2;   
    true   

Math.pow(x, y)

x to the power of y:

    > Math.pow(3, 2);   
    9   

Math.random()

Random number between 0 and 1 (including 0).

    > Math.random();   
    0.8279076443185321   
    For an random integer in a range,
     say between 10 and 100:   
    > Math.round(Math.random() * 90   + 10);   
    79   

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