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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Gregory Casamento Gregory Casamento
Author Profile Icon Gregory Casamento
Gregory Casamento
Stuart Grimshaw Stuart Grimshaw
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Stuart Grimshaw
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Table of Contents (28) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Hello macOS FREE CHAPTER 2. Basic Swift 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Chapter 9. Getting More from Interface Builder

This chapter is about making your life with Interface Builder (IB) a little more comfortable. Although it is possible to write a complete app without doing any work in IB, it's fair to say that most projects are completed with at least some help from the editor that Apple likes to claim meets all your user-interface design needs. Sometimes, it even does.

The main challenge with Interface Builder is the sheer amount of information it holds. A storyboard may contain scores of View Controllers, navigation, and tab controllers; views may be nested deep inside a hierarchy of other views, some of which are never even visible, and increasingly, interfaces are built with a large number of separate storyboards.

Maintaining a clear overview of a project can become quite tricky, but there are a number of things we can do to make all of the challenges listed above more manageable, without compromising our design and development flow.

In this chapter, you will...

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