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Hands-On Data Structures and Algorithms with Rust

You're reading from   Hands-On Data Structures and Algorithms with Rust Learn programming techniques to build effective, maintainable, and readable code in Rust 2018

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788995528
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (15) Chapters Close

Preface 1. Hello Rust! FREE CHAPTER 2. Cargo and Crates 3. Storing Efficiently 4. Lists, Lists, and More Lists 5. Robust Trees 6. Exploring Maps and Sets 7. Collections in Rust 8. Algorithm Evaluation 9. Ordering Things 10. Finding Stuff 11. Random and Combinatorial 12. Algorithms of the Standard Library 13. Assessments 14. Other Books You May Enjoy

Leveling up

Since search in a skip list is very much like search in a binary search tree (the first section in Chapter 5, Robust Trees, will get more into those), it has to retain a certain distribution of nodes to be effective. The original paper by William Pugh proposes a way to create the desired distribution of nodes on a certain level by repeatedly flipping a coin (assuming p = 0.5).

This is the proposed algorithm (William Pugh, Skip Lists: A Probabilistic Alternative to Balanced Trees, Figure 5):

randomLevel()
lvl := 1
-- random() that returns a random value in [0...1)
while random() < p and lvl < MaxLevel do
lvl := lvl + 1
return lvl

Since this is a simple and understandable implementation, the skip list in this chapter will use this as well. However, there are better ways to generate the required distribution, and this is left for you to explore further. For this task, the first external crate is going to be used: rand.

rand is provided by the Rust project...
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